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Philosophy of Interaction - and the Interactive User Experience

Philosophy of Interaction: How to use philosophical theories when designing interactive products. “Over the last two decades, interaction design has emerged as a design discipline alongside traditional design disciplines such as graphics design and furniture design. While it is almost tautological that furniture designers design furniture, it is less obvious what the end product of interaction design is.” (http://bit.ly/ukC76X)

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Interaction design - Craft - Materiality - Movement

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Why should interaction designer learn about movement? Empathy… (http://huff.to/tX0uPc)

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Movement and Interaction design - a Vision and a Rant

Eloquent and nicely illustrated post about the “one finger interaction” common with many current touch devices versus the richness, expressiveness and skill of movements of the human body. Read the post A Brief Rant On The Future Of Interaction Design on Bret Victor’s WorryDream. 

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Touch Gesture Notation

A collection of illustrations and notations for touch screen input. Useful for interface and interaction designers.

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Breathe a little bit everyday, live longer.

— Twenebowa
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If one truly likes to design for movement-based interaction, one has to be an expert in movement, not just theoretically, by imagination or on paper, but by doing and experiencing while designing.

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Hummels, Overbeeke, & Klooster, 2007 (http://bit.ly/s9BeKk)

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Lian Loke’s use of silhouettes to represent movement. The full paper “Studies of Dancers: Moving from Experience to  Interaction Design” with other interesting examples can be found here: http://bit.ly/bpRdG. The figure shown here is Figure 5 in the paper.
Note to self: Link to understanding comics
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